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Post by frankkristensen on May 31, 2016 4:56:37 GMT
Gentlemen,
I had an interesting situation in my last Champions League game, involving a rule specific to IFAF.
B is up by 41 points when A takes a TO with 2 seconds left in the first half.
1) When would you start the clock after the TO?
2) When would you start the clock to begin the second half? (the difference is still 41 points)
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Post by paultaylor on May 31, 2016 5:48:35 GMT
Frank, assuming that 3-3-2 has been adopted unchanged, then I understand that: *TO - Clock begins on the snap - 3-3-2 d (5) *2nd half - Good question as to whether it starts on the kick or on the touch. I would say the touch as it doesn't start in other circumstances and 3-3-2 talks about changes to stopping the clock not starting it. It doesn't stop at the end of the kick under 3-3-2 d (8).
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Post by Ben Griffiths on May 31, 2016 9:45:18 GMT
Assuming the Competition hasn't adopted any of the caveats in 3-3-2 (1, 2 or 3), then following the Time-out by A, the clock should start in the Ready For Play (3-3-2-g).
However if A (who are trailing by a large margin) have taken the time-out to get one more opportunity to score before the half ends, it may be appropriate to apply some judicious clock/game management between the Referee and the timekeeper to ensure that less then two seconds elapse between the clock starting and the snap taking place
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Post by paultaylor on May 31, 2016 10:31:15 GMT
Good pick up Ben. This also directly addresses the kick off in the 2nd half. It is clarified in 3-3-2 AR X
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Post by Kim Larsen on May 31, 2016 14:21:55 GMT
I agree with Ben that it should be ready for play after a timeout. I would be sure to tell the team who's behind that the clock will start on the ready, so if they want to do one more play, they must be ready to snap it when the whistle sounds. On the kickoff I'm not so sure. 3-3-2-g says that when the running clock rule applies, the clock will start on ready rather than the snap. On a kickoff we have no snap - does that mean that it starts by normal timing rules, or did they just not think of that when they wrote the rule? Btw, regarding A.R. 3-3-2:X it actually contradicts the exception in 3-3-2-g... When I asked Dr. Briggs about it at the IFAF Europe clinic in Rome, he said that it was because he forgot to update the A.R., so the clock IS supposed to stop at the score where the margin is reached, although the A.R. says something different...
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Post by frankkristensen on May 31, 2016 15:34:46 GMT
Yes, the clock starts on the RFP after a timeout (that felt weird) and yes, we did inform the QB, who then decided to let the 2 seconds run off. The coach wasn't happy. :-)
To begin the 2nd half, the clock should have started on the RFP, but that just felt too weird, so I didn't wind it. Jim agreed with me and will look at the rule for next season.
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Post by Bill LeMonnier on Jun 3, 2016 20:17:21 GMT
I'm down in Monterrey, Mexico for the University Games. The two opening games yesterday both had 34+ point spreads EARLY in the game. The running clock was implemented and at half time both coaches agreed to 10 minute quarters for the 2nd half of each game. One game had 75 plays and one game had 65 plays. The running clock and shortened periods was a true blessing. The two losing teams never scored and never earned a first down expect by a personal foul by the defense. The three most common plays were a fumble or interception return for a TD; a PAT; and a kickoff. In one game (Mexico) only 12 plays from scrimmage by their offense. The defense scored probably 50 of their 70+ points... OUCH !!!
We also had to implement the lightning rule in the 2nd game... the delay was around one hour due to repetitive lightning strikes which cause the timing of the delay to restart. Once it cleared, the teams were given 12-15 minutes to warmup before we resumed. Critical thing was recording on our cards the time, clock status, down, distance, ball location, etc. Crew & chain crew were right on the money when we hit the locker room.
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